

Rutherford declined to provide sales figures for Coliloquy’s titles, citing a nondisclosure agreement with Amazon. Since launching this past January, the company has released eight titles, and is expanding into crime fiction, legal thrillers and experimental fiction. The company hired six editors and five technology and product developers and began recruiting authors from a range of genres, including romance, nonfiction, young adult fantasy and erotica. Their proprietary data platform draws on complex algorithms, similar to gaming software, that lets readers choose from different narrative pathways.
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As described in the article, new interactive possibilities are emerging:Ĭoliloquy developed its software through Amazon’s Kindle data developer program, which allows outside companies to create interactive content for Kindle. In the article, we’re told how e-book providers are gathering data on reading habits, underlined text, and other aspects of e-reading in order to tailor their offerings. Splice in a few close-ups with dialog, jazz up the camera angles, and you’ve got a nice little scene.Ī recent article in the Wall Street Journal entitled, “Your E-book Is Reading You,” connected with the Source Filmmaker idea in my head, and it took me a few minutes to understand why.
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What intrigues me so much about this is how players can collaborate on making a movie scene, almost how they might in real life - you go behind that barrier, and when I get to the truck, you turn to the right, then get up and run to the overturned car. You can see what I mean in this video of the new offering (caution - because the examples come from Team Fortress 2, cartoon violence is prevalent): What Valve has done is launch a movie-making platform called Source Filmmaker, which integrates movie making directly into the Valve game source code, thereby allowing users to capture game play as a movie, then edit the game play they’ve captured into other movies other users have made, introduce new elements into the game play they’ve captured, reframe or reorient avatars and camera angles in the captured game play, create entirely new sequences and splice them into the game play, and create studio-quality lip-synced dialog thanks to voice recognition technology. While on vacation last week, my son introduced me to an interesting development at our favorite game company, Valve, creators of Portal, Portal 2, Team Fortress 2, and the Steam platform. If you do not agree, click on the "I Disagree" button below and exit the Website.Team Fortress 2 (Photo credit: Wikipedia)

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